when will he make the spiritual successor to UO or SWG?
Someone has to think it makes business sense. I can't afford to make it by myself.
The whole point of the essay was that
business factors make it harder and harder, and
audience factors make it harder and harder.
Just as an example -- a truly immersive world would not have instant teleportation. All the players have gotten used to having it. It would not have items and monsters color-coded based on difficulty. Players have gotten used to that too. It would not have a lot of the things that people today take for granted
and complain mightily or even quit if they are not present.
That makes it hard to make such a project. Certainly at any significant production value, which is freakin' expensive.
Basically, everything has gotten
gamier. And if you're not gamey, you are dinged for it.
Alot Of talk from somebody that has 1 legit project to make claim to in the past decade.
I'd have more faith in his future gaming endeavours if his post-SWG output (Metapace, Deep Realms, etc.) had any more depth than "Click on an isometric grid until you can't click any more. Then piss your friends off until you can click again."
Deep Realms was not my design, I just helped the team out with it. It tried to be far deeper than the typical Facebook game, you know.
You know, Metaplace was in many ways a more "legit project" than SWG ever was. We built the code base for the Matrix, the Holodeck. It was still in its most early stages, but we had a platform that allowed anyone to cheaply create any sort of world they wanted, interweave it with the Internet in a very fundamental way, and link them all together into a single networked virtual reality. It was Otherworld, Snow Crash, all of that. Seriously.
It did not live long enough as a consumer service (it's still around as an engine) to get anywhere near its potential... but it was a true passion project and had all my years of experience and a lot of passion poured into it.
No, it didn't make it to having even one sandboxy world on it. But it did have tens of thousands of individual small worlds on it, and an amazing community. It taught middle schoolers how to create worlds, it served as a venue for live concerts and readings, it streamed presidential speeches, and hosted a ton of games and got a lot of its users into the industry, Don't knock that.