Spathotan wrote:
The definition of "AAA" needs to be changed. The "AAA" stamp should only be applied to a game post-launch and after X amount of time. For example, I would call Angry Birds a AAA game, not because it had a mind blowing dev team and awesome publishing, but because its been bought/downloaded a billion times and is now on T-Shirts, stuffed animals and TV commercials.
The industry standard definition of AAA is around what tier of development budget and expeted quality it falls in. AAA means it's the top tier, aimed at being a hit; lower means it's aiming for the shovelware market, or the kids market, etc.
It generally does not mean mobile or casual games, though now people are starting to speak of AAA mobile games.