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TOPIC: Raph Koster: Is immersion a core game virtue?

Re: Raph Koster: Is immersion a core game virtue? 1 year 5 months ago #22577

  • MMO_Doubter
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MMO devs have to learn to live within their means. Grand designs and promising the world won't make a game that people will stay with.

Sand box is a niche. A small pie. However, a big slice of a small pie is better than a sliver of the huge pie that fantasy theme parks are.

Let the systems people make a game that works, then have marketing sell it.

Start small, then expand. Think 'Minecraft - the MMO'.

As for 'Mr Koster's advocacy - he did say F2P/RMTs are not evil. In gaming terms, they ARE evil. Any game designer knows that they are. Whether or not they will admit it. To us, or themselves.
"I dont care about "gamers interest", only mine."
- Spathotan. Oct 2, 2011
Last Edit: 1 year 5 months ago by MMO_Doubter.
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Re: Raph Koster: Is immersion a core game virtue? 1 year 5 months ago #22580

Spathotan wrote:
The definition of "AAA" needs to be changed. The "AAA" stamp should only be applied to a game post-launch and after X amount of time. For example, I would call Angry Birds a AAA game, not because it had a mind blowing dev team and awesome publishing, but because its been bought/downloaded a billion times and is now on T-Shirts, stuffed animals and TV commercials.

The industry standard definition of AAA is around what tier of development budget and expeted quality it falls in. AAA means it's the top tier, aimed at being a hit; lower means it's aiming for the shovelware market, or the kids market, etc.

It generally does not mean mobile or casual games, though now people are starting to speak of AAA mobile games.
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Re: Raph Koster: Is immersion a core game virtue? 1 year 5 months ago #22582

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Raph Koster wrote:
The industry standard definition of AAA is around what tier of development budget and expeted quality it falls in. AAA means it's the top tier, aimed at being a hit; lower means it's aiming for the shovelware market, or the kids market, etc.
Or the mobile market.
It generally does not mean mobile or casual games, though now people are starting to speak of AAA mobile games.

Only people in marketing.
"I dont care about "gamers interest", only mine."
- Spathotan. Oct 2, 2011
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Re: Raph Koster: Is immersion a core game virtue? 1 year 3 months ago #24802

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Spathotan wrote:
Alot Of talk from somebody that has 1 legit project to make claim to in the past decade. No offense to him, but I stopped paying attention to his theories and ideas ages ago. Show me something and stop talking about it. I feel bad for the sheep that still follow this guy waiting for him to deliver.

Yeah, he's a quitter. So am I, but I never claim to be some big expert or anything; although I am, you know, a big expert.
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Re: Raph Koster: Is immersion a core game virtue? 1 year 3 months ago #24803

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MMO_Doubter wrote:
MMO devs have to learn to live within their means. Grand designs and promising the world won't make a game that people will stay with.

Sand box is a niche. A small pie. However, a big slice of a small pie is better than a sliver of the huge pie that fantasy theme parks are.

Let the systems people make a game that works, then have marketing sell it.

Start small, then expand. Think 'Minecraft - the MMO'.

As for 'Mr Koster's advocacy - he did say F2P/RMTs are not evil. In gaming terms, they ARE evil. Any game designer knows that they are. Whether or not they will admit it. To us, or themselves.

Yeah, sandbox is such a smaaaaall niche, like Minecraft which was originally programmed by one dude; with 4 million subscriptions and 16 million registered users.

Look at this. This guy made a WORKING 16 bit ALU in Minecraft. THAT is a sandbox.
Last Edit: 1 year 3 months ago by wowclone.
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Re: Raph Koster: Is immersion a core game virtue? 1 year 3 months ago #24804

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Uhh....Minecraft isnt a subscription based game, wowclone. Youve completely made up that number.
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Re: Raph Koster: Is immersion a core game virtue? 1 year 3 months ago #24805

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Spathotan wrote:
Uhh....Minecraft isnt a subscription based game, wowclone. Youve completely made up that number.

If I did then the wiki page on it is made up.





hehe
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Re: Raph Koster: Is immersion a core game virtue? 1 year 3 months ago #24806

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Its wrong regardless. You buy the game and youre done. There are no monthly charges nor is it subscription based.
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Re: Raph Koster: Is immersion a core game virtue? 1 year 3 months ago #24807

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Spath is right. MC has no subscriptions.

It has SOLD more than 4 million copies. But it is not an MMO.

Look, I support and praise MC more than any other regular here, but I can tell the difference between 4 million 'boxes' sold, and millions of subs for WoW alone.

MC has virtually no competition, but inferior clones. The only good game I have seen which even comes close to being a clone is Terraria.

I do believe that a AAA sand box can grab a couple million subs - but no sand box has even come close to real quality in my eyes.
"I dont care about "gamers interest", only mine."
- Spathotan. Oct 2, 2011
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Re: Raph Koster: Is immersion a core game virtue? 1 year 3 months ago #24809

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