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In our latest Round Table discussions, members forward their views on the concept of Never Winter Nights as a Massive Multi-Player game.
Wildcat84
No. NWN was never meant to be a MMO. Indeed, D&D really doesn't work that well as a MMO, because it was always meant to be played in small groups.
Add to this that Cryptic plans to release this in 14 months means it will be half assed and incomplete despite their recent claim to have "Found God" with respect to releasing shallow bugged crap that was developed in insufficient time.
Cryptic is having to follow in the footsteps of Bioware on this one and I don't see how they can pull it off. NWN2 wasn't as good as NWN1, but I see it likely being better than this.
Suske
it will fail. companies are scurrying to find a way to stay relevant in the mmo marketplace. RMT,reduced monthly sub,grabbing up cherished I.P.s...this will all fail if you cannot get the small things right..you know like making sure your customers LIKE the game?
all the recognized properties in the world wont save a shitty company like cryptic.
MMO_Doubter
Emmert has already stated clearly that it won't be an MMO.
If it wasn't for their unapologetic greed - I would say that NWN would be a good match for Cryptic. Their biggest weakness is in providing enough content. If the toolset and method of integrating the UGC is good enough, then that would really cover that weakness.
Being Cryptic, though, I am sure the toolset will come in bits and pieces which you will have to buy to use.
daffid011
I think there are a lot of D&D players who would love to have an extended online tool to run games aside from the ones currently available, but cryptic will not produce the tool that will fill that void.
It will be shallow, limited and filled with toll booths that stop gameplay unless an additional fee is paid and that fee will go well above what most people consider reasonable for something that should have been included in the base game to fill the massive content/tool gap in the game.
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